![]() This is probably the single most stupid thing in the game. First, there is no button in the interface to manually save the game, you have to either rely on auto saves, or know and use the shortcut : Ctrl+S. I only started playing it 5 months after its release and even with the patches released in those first five months, the multiplayer experience is still abysmal. What I find totally unacceptable is how rushed out the game seems to be. It's a shame to lose civilizations and gameplay features such as religion and espionage which were in Civ4 BtS, but the game can definitely be fun without them and I can understand that they need reasons to release expansion packs or DLCs for Civ V too. It makes sense, and it's probably something I'd be missing if I played earlier games. I like the gameplay changes in Civilization V like hex tiles and not being able to stack units. It's a shame to lose civilizations and gameplay features such as religion and espionage which were in Civ4 BtS, but the game can definitely I've played all the Civilization games since the first one came out. I've played all the Civilization games since the first one came out. If you are a hardcore Civ fan, don't waste your money. If you are new to the franchise, have an obscenely overpower CPU (AI load is mostly on one core), and too much time, go for it. It does have the potential to be a 6 or 7, if all issues can be ironed out, but that is rarely the case with any game. #1080 CIVILIZATION V CODE#Design is a matter of taste, but code quality is a hard factor, and the coders for Civ V were exceptionally bad. It just leaves one wondering how Civ IV manages to deliver a much better AI in a much more complex environment much faster. Waiting between 20 seconds and two minutes for one AI turn, when you don't have anything to do during your turns anyway, is pretty much the last straw. It is a decent strategy game, but also suffers from quite a few bugs and performance issues, which spoil the little good it has going for it. But it fails to deliver any depth whatsoever. #1080 CIVILIZATION V SERIES#Civ V does introduce very few interesting concepts, which could have improved the series overall. The latter isn't useless and does get the job done, but it's no Ferrari. Yes, there are similarities on a very shallow level, but comparing Civ IV with Civ V is like comparing a Ferrari with a compact car. :P That being said, Civilization V is most obviously not a sequel to what we have come to know as the Civilization series. Yes, First of all let me say that it is a bit unfair to rate a game 0, just because you had specific expectations it did not match. This increases to $1.17 per frame at 1440p Ultra and even more with 4K Ultra at $1.97 per frame.First of all let me say that it is a bit unfair to rate a game 0, just because you had specific expectations it did not match. Pricing this on a frame per frame around the graphics cards original price it will cost $0.p Ultra frame. To summarise, GeForce GTX 1050 graphics cards can smoothly run this game, but what Civilization V screen resolution would you like to run with? While you can get 76 FPS with 4K Ultra you can increase your frame rate to 128 FPS in Ultra 1440p and up to 168 FPS with 1080p. Look for a processor like the Intel Core i5-6500 3.2GHz CPU to go with this setup and Ultra is a sure thing. With a system housing a graphics card like the GeForce GTX 1050 and some 4GB RAM, we will see a strong 4K Ultra result in Civilization V. With that performance recorded at 1920x1080 res when running High graphics.Īs this is a relatively powerful GPU, especially when comparing it to Civilization V rec requirements, it would make more sense if you pushed it up to 1440p or 4K, where even at Ultra 4K graphics settings the GeForce GTX 1050 will still get a solid 76 FPS. Viewing the performance found on the 6 year old GeForce GTX 1050 while playing Civilization V we quickly see it can get a very strong 200+ FPS. Low Vs Ultra GeForce GTX 1050 Performance Review ![]()
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